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Sunset studio reverb
Sunset studio reverb







sunset studio reverb
  1. #Sunset studio reverb for mac os x
  2. #Sunset studio reverb full
  3. #Sunset studio reverb software
sunset studio reverb

The IR recordings were made by Professor Angelo Farina of Parma University, who developed an improved method of capturing the impulse responses to minimise noise contamination and harmonic distortion, presumably by using slower sweep signals and/or correlating multiple sweeps rather than the simplistic 'bursting a balloon' approach. Arranging access to these buildings is no trivial matter, so a process was devised that would produce the very best results, and which would also translate to future multi-channel surround formats.

#Sunset studio reverb full

Not only is IR1 's reverb engine rather special, then, but a lot of innovation has also gone in to creating the impulse responses themselves, many of which were recorded in world-famous buildings - the full list is reproduced elsewhere in this review.

  • Knights Halls (medium hall and Refectorium).
  • Rome Santa Cecilia Auditorium (small, medium and large halls).
  • The full list of buildings and ambiences 'sampled' for the IR1 impulse library is as follows: However, it is clear that virtually all these things are achieved by processing the impulse response itself, as a new impulse response is calculated after every adjustment - a process which takes a second or so. I can understand how some of these things could be achieved by applying resynthesis methods to stretch or squash the impulse response, but the IR1 designers have clearly gone much further than this. IR1 allows the user to both shorten and lengthen the reverb RT60 decay time, adjust the room size, apply complex decay envelopes, emphasise room mode resonances, adjust the damping and change the relative levels of the early reflections and the decay tail.

    #Sunset studio reverb for mac os x

    Waves seem to have overcome at least some of these limitations in their new IR1 convolution reverb plug-in, which is available for Mac OS X and Windows in RTAS, Audiosuite and VST formats and also in Windows Direct X and Mac OS HTDM, MAS and Audio Units versions. That's because convolution works by 'multiplying' your audio file by an impulse response recorded in a real reverberant space, and as the impulse response is, in effect, just another audio file, the amount of adjustment available to the user is often limited to shortening the reverb decay and adding EQ.

    sunset studio reverb

    Convolution makes available the sampled acoustics of real spaces, and also makes it possible to clone the sound of hardware reverb presets, but its down side is that there's a limited amount of adjustment available.

    #Sunset studio reverb software

    Now that we all have processing power to burn (at least until new and more powerful software eats it up again!), it seems as though the process of convolution is the answer to getting seriously high-quality reverb running on a desktop studio system. As you'd expect, however, Waves have managed to come up with something a little special - a convolving reverb that offers detailed control over the sound. If you want reverb 'sampled' from real spaces, there are now quite a few options available.









    Sunset studio reverb