


The IR recordings were made by Professor Angelo Farina of Parma University, who developed an improved method of capturing the impulse responses to minimise noise contamination and harmonic distortion, presumably by using slower sweep signals and/or correlating multiple sweeps rather than the simplistic 'bursting a balloon' approach. Arranging access to these buildings is no trivial matter, so a process was devised that would produce the very best results, and which would also translate to future multi-channel surround formats.
#Sunset studio reverb full
Not only is IR1 's reverb engine rather special, then, but a lot of innovation has also gone in to creating the impulse responses themselves, many of which were recorded in world-famous buildings - the full list is reproduced elsewhere in this review.
#Sunset studio reverb for mac os x
Waves seem to have overcome at least some of these limitations in their new IR1 convolution reverb plug-in, which is available for Mac OS X and Windows in RTAS, Audiosuite and VST formats and also in Windows Direct X and Mac OS HTDM, MAS and Audio Units versions. That's because convolution works by 'multiplying' your audio file by an impulse response recorded in a real reverberant space, and as the impulse response is, in effect, just another audio file, the amount of adjustment available to the user is often limited to shortening the reverb decay and adding EQ.

Convolution makes available the sampled acoustics of real spaces, and also makes it possible to clone the sound of hardware reverb presets, but its down side is that there's a limited amount of adjustment available.
#Sunset studio reverb software
Now that we all have processing power to burn (at least until new and more powerful software eats it up again!), it seems as though the process of convolution is the answer to getting seriously high-quality reverb running on a desktop studio system. As you'd expect, however, Waves have managed to come up with something a little special - a convolving reverb that offers detailed control over the sound. If you want reverb 'sampled' from real spaces, there are now quite a few options available.
